I’ve been meaning to write about mesh avatars for a while. But first, I needed to pin down what exactly it is that troubles me about mesh avatars. Of course it could just be familiarity – I accept the faults in the standard avatar as I no longer really see them, whereas mesh is new […]
Tag: virtual world
Thoughts on Composition
This time I thought I’d give some of my thoughts on composition, based a shot I’ve put on Flickr: Dozing at Cheeky Tiramisu. This is a shot I really like – definitely one of my recent favourites of my own photographs inworld – taken at Cheeky Tiramisu. The underlying reason is its strong abstract quality. […]
Waterworlds
Why the attraction of water? Reflections surely are part of it. And shallow virtual Waterworlds avoid the real life inconveniences of mud, mosquitos or leeches. In Second Life, land can be brought easily out of the water, or pushed back into it, and in these waterlands, one is able to walk and move at surface […]
Steampunk at Babbage
Dark and industrial in a steampunk way, New Babbage is an impressive area covering ten sims. It is certainly atmospheric, with towers, bridges, canals and railways half concealed in the gloom. Steampunk is a view of what Victorian England might have become, extrapolating old types of technology forward in time. It has been criticised for […]
Quiet solitude at the Looking Glass
It’s good to get tempted into doing something which is a bit different from the usual. Snowy landscapes are the thing of the moment; they are only around for a couple of months, so it’s a question of catching it while it’s there. I think the quality of snowscapes, and trees in particular, is better […]