Over the past few years I’ve had the pleasure of talking with Erik Mondrian about virtual worlds many times. We both have a passion for Second Life as a place where interesting things happen and a place to explore (he as a fox). This curiosity also developed into a deeper study for both of us. […]
The Art of Seeing
There are certain installations or events that I want to video (and interpret) more than others. I am never quite sure until I get there. Either it is its aesthetic qualities or the message it carries – or occasionally both – that catches my imagination or attention. It has been claimed that ‘digital artists suggest […]
Blurring divisions
One of the things I like to do is blurring the lines between what is called ‘digital’ and what went before. ‘The digital’ is no longer new, nor is it some special space separated off from ‘real life’. Everything we do now has digital or digitised content. While new technologies enable different ways of doing […]
Sunny in Denver for Supernova
It was great to see photos of the sun shining on last weekend’s Supernova Outdoor Animation Festival, rather than the torrential rain of last year. In previous years there was a section specifically for machinima, but this time it was in the ‘Experimental Zone’. This was the third year running I had work selected for […]
The art of looping and repeating
In Amelie Marcoud’s installation Hikari* stacked televisions displayed repeated images in endless loops. My latest machinima, Repeat Hikari, took the looping repetition and hesitations of the installation, and reworked them with the hesitations and jumps of video editing. Apart from being a deliberate choice, short loops reflect to the technical limitations of Second Life. Looping […]
Interview for Women CineMakers
I’m delighted that my interview for Women CineMakers has now been published in their Special Edition on Independent Cinema, Documentary, Dance Video, Experimental cinema and Video art (Women CineMakers vol. 11). The interview starts on page 52. The magazine also features the work of Glasz DeCuir, who also works in (or out of) Second Life. […]
Cleaning up the Streets
I wouldn’t call myself controversial. I don’t go out of my way to offend people, though in my typically British way, I’ll have a quiet dig at what I don’t like. And keep my thoughts to myself a lot of the time. You see, what I don’t really like is predictability and the anodyne. It’s […]
Showing or Telling?
At the current installation on the Delicatessen art sim, Meilo Minotaur asks visitors to Tell Me a Story. All the characters on the island have corresponding avatars one can pick up by the entry point. They do not have names. The scenes are separate. So how are they linked? This is the starting point. In my […]
Interface at neogallery23, Bolton
Two of my works will be showing as part of the neo: artists’ ‘Interface’ exhibition in their amazingly good exhibition space in Market Place Shopping Centre in Bolton. The opening preview (all welcome) is on Saturday 31st March, 2 – 4pm, then it runs to 20th May, open Thursday-Sunday from 11am-5pm. Admission is free and […]
New Art in Old Containers
It was such a busy autumn, and so many things slipped by. I got to the opening of Non-Perishable, an exhibition of artworks in containers by Marina Münter, at Berg at Nordan Art in Second Life, and made a mental note to go back to look inside all the containers. With fewer avatars, it should […]