If there is something that I do, it is video art. Art that works at the breakdown of the aesthetic and the visual and audible. It is not predictable, planned, or perfect. It’s not constructed for perfection, even if the editing is tightly woven. It relishes the oddities and the exceptional in found material, and […]
Art, borrowing, and science
CapCat Ragu‘s exhibition, Isolation, at Ribong Gallery in Second Life, is the subject of this post. However, it’s prompted a lot of thought about how arts, humanities and the sciences are related, and in particular in the time of Covid-19. Several years ago, I read the introduction of Brian Massumi’s Parables for the Virtual as […]
Future City, after ups and downs
This has been an incredible year with some major successes, tempered with some severe set-backs. But what matters is that I’m still here, and the successes outweigh the losses! The latest amazing ‘up’ is another selection for an international exhibition, this time for Future City. Following Supernova in Denver, it’s Foresight Filmfestival in Berlin. It […]
Are the limits on machinima relevant today?
Linden Lab has long granted licenses to Second Life residents for the taking of snapshots and machinima, reflecting how Second Life was established as a user created space that encouraged creativity and content reuse. In many other games, where they were created by teams of developers, the making of machinima was contested as a breach […]