Over the past few years I’ve had the pleasure of talking with Erik Mondrian about virtual worlds many times. We both have a passion for Second Life as a place where interesting things happen and a place to explore (he as a fox). This curiosity also developed into a deeper study for both of us. […]
Tag: video
Blurring divisions
One of the things I like to do is blurring the lines between what is called ‘digital’ and what went before. ‘The digital’ is no longer new, nor is it some special space separated off from ‘real life’. Everything we do now has digital or digitised content. While new technologies enable different ways of doing […]
The art of looping and repeating
In Amelie Marcoud’s installation Hikari* stacked televisions displayed repeated images in endless loops. My latest machinima, Repeat Hikari, took the looping repetition and hesitations of the installation, and reworked them with the hesitations and jumps of video editing. Apart from being a deliberate choice, short loops reflect to the technical limitations of Second Life. Looping […]
Interface at neogallery23, Bolton
Two of my works will be showing as part of the neo: artists’ ‘Interface’ exhibition in their amazingly good exhibition space in Market Place Shopping Centre in Bolton. The opening preview (all welcome) is on Saturday 31st March, 2 – 4pm, then it runs to 20th May, open Thursday-Sunday from 11am-5pm. Admission is free and […]
Mixed Realism in the Future City
Mixed realism in a future city. Archive footage and virtual world meet across time in urban space. In this machinima, I recorded some of Cica Ghost’s latest installation in Second Life, Future, and overlaid it with The City, a film from the FDR Presidential Archive on the future of the American city made in 1939. […]
The Digital Pilgrims: Rediscovery and Reinvention
Retelling a popular story is never a waste of time. It is in the rereading and retelling that stories are kept alive, and the reinterpretations revitalise the original. In The Digital Pilgrims, I set out to portray Chaucer’s Canterbury travellers in another, very different, setting. The type on the pages of a book may be […]
Are the limits on machinima relevant today?
Linden Lab has long granted licenses to Second Life residents for the taking of snapshots and machinima, reflecting how Second Life was established as a user created space that encouraged creativity and content reuse. In many other games, where they were created by teams of developers, the making of machinima was contested as a breach […]