No apologies for the re-edit!
I’ve ended up reworking five of my video works this year with a re-edit. It wasn’t that I was unhappy with them, but I left… Read More »No apologies for the re-edit!
I’ve ended up reworking five of my video works this year with a re-edit. It wasn’t that I was unhappy with them, but I left… Read More »No apologies for the re-edit!
And so Furillen returns to Second Life. Built by Serene Footman it is one of the classic spaces, in its orginality, the detail that was… Read More »Furillen Returns
Over the past few years I’ve had the pleasure of talking with Erik Mondrian about virtual worlds many times. We both have a passion for… Read More »A Fox’s Tale
Furillen was unusual – it sprang up and disappeared in a very short time. There was no fanfare for closure, and no time for a… Read More »Farewell to Furillen
My latest work is very short – ‘Solitude’ – a film poem. I did something that had a similar kind of form last year, but… Read More »Solitude and the Vimeo Thousand
At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open… Read More »Furillen: ‘The Constant Falling’
Em hotep from Tizzy Canucci on Vimeo. An exercise in glitch and overlay. For me, Second Life has two main creative positions, both of which… Read More »Glitch and Overlay: Em Hotep
The rise of in-game photography has left people asking: when is a screenshot a photograph and is it ever art? Source: The photographer subculture inside… Read More »The photographer subculture inside Fallout, GTA and Left 4 Dead
I followed a link the other day to Ricco Saenz’s blog where he discusses Virtual photographing and windlight tips. I’d been discussing windlight earlier in… Read More »Windlight and Weather: the value of not being in control
I’m sitting at home in Second Life, music playing, keeping an eye on the conversation box. Five years ago today, I first logged in. Why?… Read More »Five Years Old Today!