Two kinds of Photographer I’ve done it. I’ve just accepted cash to take photographs in Second Life. This reminded to revisit the Seven Levels of Photographers by Ken Rockwell, which ironically (in other words, there’s some hard truths born out of experience) lists the levels of photographer, as seen by other photographers. It’s long, but it’s […]
Tag: Second Life
Zenshi: Water and Towers
I have a liking for this clean modernist approach. I could never aspire to such tidy cleanness, or indeed to anything so conspicuously expensive, in real life. Zenshi is part private residential (thanks to Zzoie Zee for allowing me access), part swish shops. The rural is about desire and romance for many people, but as […]
CGI killing photography? No, not really.
There was a story recently on Wired by Joseph Flaherty about CGI which I picked up on via Michael Zhang on Petalpixel, whose headline read “Extremely Realistic Computer Generated Imagery is Killing Photography Jobs“. Maybe those of us who have had more to do with computers realised a long time ago that those smart boxes […]
Kowloon Walled City
It’s a long time since I’ve been to Kowloon, and uncharacteristically for Second Life, it doesn’t seem to have to changed much. It’s based on a historic place, Kowloon Walled City in Hong Kong, which has now been demolished. The landing point is just outside the main gate, which opens onto the brightest and widest […]
Visiting MOSP
Fluttering By Taken at the LEA Machinima Open Studio Project (MOSP). I’d tracked this down by landing up on Chic Aeon’s blog. Despite having a list of places as long as my arm, I went off on a whim. The first impression on landing, as windlight adjusts to the sim settings, is a beautiful softness which […]