This the first video I have made for a while, following my enforced break from online activity. The choice took more time to make than surface appearances suggest. My worry was that it was too obvious. There are rumours that Chouchou will be closing soon, so I might just be indulging in personal nostalgia. I […]
Category: Representation & modelling
Curiosity, Dystopia and Insilico
Insilico is closing. I’d long wanted to make a machinima there but I couldn’t get an idea that didn’t seem clichéd. I felt the need to do something to record the sense of place, and not simply to make a travel documentary. I wanted to extend the ideas and portrayal of dystopia within Insilico to […]
Running to Blue Jazz
Creativity goes through phases and at the moment mine is very much around video and the blog is being a bit neglected. Video content is becoming increasingly in marketing, so there’s a bit of a connection with real life and it’s also partly a question of time. And it’s also about the flow of ideas, […]
Furillen: ‘The Constant Falling’
At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open sim, it’s based on a real life place – an island off the northeast coast of Sweden, where a limestone factory was turned into a hotel. Furillen has been recreated […]
Furillen
Furillen: “An island off the northeast coast of Sweden. Once a limestone factory, now a hotel. Remote, bleak, beautiful”. So it says in the information ‘about land’. And so it is. Furillen is based on a real place. If you want to find out more, these are links to [the hotel webpage has now gone] […]
Art at the limits of technology
‘Why the Film Look matters in the Digital Age’ was an article published by RedShark on their website recently. The fascinating aspect of articles about this subject is the balance of opinion and the angle taken on the difference between digital and ‘analogue’ 1. The last paragraph in this article is particularly interesting in this […]
Peatonville Bay
Early morning mist hangs – Peatonville Bay from Tizzy Canucci on Vimeo. In the last post, I wrote about the two ends of Second Life, representation and escaping the material constraints of the real world. And having covered one end, I come across a sim that exemplifies the other. Peatonville Bay is currently open for […]
Baby’s Ear from Neva Crystall
Baby’s Ear is the latest creation from Neva Crystall. There are now only two days left to enjoy it before the fortnight window closes. I took the photos about 10 days ago, but real life has been so hectic. It is, in many ways, characteristic Neva. Cool, subdued colours, where land meets the sea. There’s […]
Coastal Light and Rising Gulls
‘If this was real life, those gulls would rise as I approached them’, I thought to myself with a feeling of disappointment, as I walked across the sands. At that moment, I’m surrounded by gulls. I’m surprised and delighted. No art or modelling process can capture everything; it’s about capturing the most important things. And […]
Mortality, the Dead and Not-dead of Virtual Worlds
I’m looking at ‘Sacrifice’ by Osferatus Haven, at Morpheus. It’s a set piece diorama; flickering flames, but otherwise it’s a static installation. A couple of blood-lusty creatures face each other while desperate hands reach up from the ground and corpses lie round and about. By coincidence, I’d come across a journal article1 a little earlier […]