On Flickr, there is a an SLBareFaceChallenge going on for Second Life avatars. At first I dismissed the idea of a bare face challenge, but then decided it was worth thinking through that more. The bare face of my avatar is really a neutral grey, as I now have a mesh head on top of […]
Category: Photography
Art, borrowing, and science
CapCat Ragu‘s exhibition, Isolation, at Ribong Gallery in Second Life, is the subject of this post. However, it’s prompted a lot of thought about how arts, humanities and the sciences are related, and in particular in the time of Covid-19. Several years ago, I read the introduction of Brian Massumi’s Parables for the Virtual as […]
Are the limits on machinima relevant today?
Linden Lab has long granted licenses to Second Life residents for the taking of snapshots and machinima, reflecting how Second Life was established as a user created space that encouraged creativity and content reuse. In many other games, where they were created by teams of developers, the making of machinima was contested as a breach […]
Furillen: ‘The Constant Falling’
At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open sim, it’s based on a real life place – an island off the northeast coast of Sweden, where a limestone factory was turned into a hotel. Furillen has been recreated […]
Repeat & Reflect
Ebony Glendevon, the curator at The Zeigler at Somerton has been trying to get an exhibition out of me for a while. But with being so busy in real life, including to getting to grips with the moving image, it’s taken some time. Besides which, I have my doubts about inworld exhibitions. And I couldn’t […]
Série Noire at Nitroglobus
Série Noire is the latest exhibition at Nitroglobus, and features the art of Tutsy NAvArAthnA, an artist who works more often with the moving image than the still. Nitroglobus is an expansive gallery setting, and as always, the pictures have an imposing presence and sense of scale as you walk through it. Tutsy’s artwork is […]
What Second Life Means to Me
This is my contribution to the ‘What Second Life Means to Me’ video project being run for the virtual world’s 12th birthday celebrations. I was not sure about doing this project, but several things came together. It seems appropriate that this should be my 100th blog post. This will be my third video this year. […]
The photographer subculture inside Fallout, GTA and Left 4 Dead
The rise of in-game photography has left people asking: when is a screenshot a photograph and is it ever art? Source: The photographer subculture inside Fallout, GTA and Left 4 Dead This is a piece written by Richard Moss, after an interview with me about why I create images in Second Life. I do not […]