‘Why the Film Look matters in the Digital Age’ was an article published by RedShark on their website recently. The fascinating aspect of articles about this subject is the balance of opinion and the angle taken on the difference between digital and ‘analogue’ 1. The last paragraph in this article is particularly interesting in this […]
Peatonville Bay
Early morning mist hangs – Peatonville Bay from Tizzy Canucci on Vimeo. In the last post, I wrote about the two ends of Second Life, representation and escaping the material constraints of the real world. And having covered one end, I come across a sim that exemplifies the other. Peatonville Bay is currently open for […]
Glitch and Overlay: Em Hotep
Em hotep from Tizzy Canucci on Vimeo. An exercise in glitch and overlay. For me, Second Life has two main creative positions, both of which are equally valid. The first models the real world, representing it in realistic, or stylised, ways. The second goes out to achieve things that are not possible with the material […]
Persistence and Permanence in Virtual Worlds
In the flush of youth, mortality seems so far away, irrelevant even. Technology is like that too. We dig into programs seeing what they will do for us now, without really thinking what they might be like in a dozen years time. If that future was imaginable, it would probably have already been in the […]
Repeat & Reflect
Ebony Glendevon, the curator at The Zeigler at Somerton has been trying to get an exhibition out of me for a while. But with being so busy in real life, including to getting to grips with the moving image, it’s taken some time. Besides which, I have my doubts about inworld exhibitions. And I couldn’t […]
Of Zero Consequences
Less Than Zilch from Tizzy Canucci on Vimeo. The video was filmed at Fuschia Nightfire’s Work of Zero Consequences, currently on LEA21 in Second Life. Second Life is human. Built by people, lived in by people. This was one of the lines I put into my What Second Life Means to Me video. The words […]
Coming Soon!
Less Than Zilch Trailer from Tizzy Canucci on Vimeo. A trailer for a video to be uploaded this weekend – more to follow! Filmed at LEA21 Fuschia Nightfire’s Work of Zero Significance. Music credit: Shaking Dog (Las Kellies) / CC BY-NC-SA 3.0
Games or Life?
I was watching an interesting video recently about a new game that’s now just been released, Everybody’s Gone to the Rapture, made by The Chinese Room. Dan Pinchbeck, the Creative Director, and Jessica Curry, the Studio Head/Composer, talk in the video below about how players ‘discover story’ through finding electrical devices to interact with in […]
What does Age mean in Virtual Worlds? (Part 2)
In cyberculture no one is middle-aged, which means that no one can be young either. I’m returning to this quote1 from 1999 to discuss life, age, and ageing, to follow on from ageing and death in the previous post. On the surface, this statement appears to remain true in Second Life; there are few avatars […]
Ageing and Death in a Virtual World (Part 1)
In cyberculture no one is middle-aged, which means that no one can be young either. The above was written back in 19991 and I’ve been thinking about writing a post on it for some time. On the surface, this remains true in Second Life; there are few avatars with the features of older people. But […]