I’ve been meaning to write about mesh avatars for a while. But first, I needed to pin down what exactly it is that troubles me about mesh avatars. Of course it could just be familiarity – I accept the faults in the standard avatar as I no longer really see them, whereas mesh is new […]
I started this piece of writing two years ago when I decided to complete revamp an avatar. I didn’t really have the time to make those changes, but I felt a compulsion for change, which I thought was about to rework wider ideas of my identity. I’d been thinking about the ideas around this for […]
Dark and industrial in a steampunk way, New Babbage is an impressive area covering ten sims. It is certainly atmospheric, with towers, bridges, canals and railways half concealed in the gloom. Steampunk is a view of what Victorian England might have become, extrapolating old types of technology forward in time. It has been criticised for […]
I’m sitting at home in Second Life, music playing, keeping an eye on the conversation box. Five years ago today, I first logged in. Why? Well, I was in my final year of a degree, and I’d written an essay on authenticity (in the sense Heideggar used it) in terms of online spaces. In putting […]
Gamers and their Avatars I haven’t posted for a while as so much else has been crowding in. I’ve done a couple of photography sessions, but need to spend a bit of time working them through. However, I came across this piece in a site I follow for my ‘real life’ photography. It’s two years […]
A simple scene of quiet conversation. Two friends on a bench in Second Life while their real life bodies sit half way around world from each other. Here their minds meet in conversation in a way that only can be achieved through re-embodiment in a virtual world, by sharing the same space, of seeing and […]
The view out from Second Life, by Tizzy Canucci, aka Girl with a Virtual Camera. With apologies to Vermeer.