VR spaces and ‘being yourself’
‘Be yourself in VR’: but you’re never alone in the new Facebook Spaces Facebook clearly would not want you to be anything else, as their… Read More »VR spaces and ‘being yourself’
‘Be yourself in VR’: but you’re never alone in the new Facebook Spaces Facebook clearly would not want you to be anything else, as their… Read More »VR spaces and ‘being yourself’
This post about Falling Between Worlds has been long in the making. I have been doing a full write-up of my thought processes and the… Read More »Behind ‘Falling Between Worlds’
I write a post about gender fairly regularly1 and as there’s some interesting new research around, I thought I’d return to the subject. But first… Read More »Gender swapping – comfortable in your virtual body?
Does anyone else get a tinge of sadness when old tech goes? Today I ordered a set of components to replace the core of the… Read More »Farewell old tech
A month has slipped by since my last blog post. I’ve been busy in rl, with interviews (fruitless – finding the hole in someone’s project… Read More »Meet me at Molly’s
This year does seem to mark a change in emphasis in my work. I’ve now completed fifteen machinima since May of last year. None are… Read More »The Colouring of Snow
At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open… Read More »Furillen: ‘The Constant Falling’
In the flush of youth, mortality seems so far away, irrelevant even. Technology is like that too. We dig into programs seeing what they will… Read More »Persistence and Permanence in Virtual Worlds
Less Than Zilch from Tizzy Canucci on Vimeo. The video was filmed at Fuschia Nightfire’s Work of Zero Consequences, currently on LEA21 in Second Life.… Read More »Of Zero Consequences
I was watching an interesting video recently about a new game that’s now just been released, Everybody’s Gone to the Rapture, made by The Chinese… Read More »Games or Life?