At the current installation on the Delicatessen art sim, Meilo Minotaur asks visitors to Tell Me a Story. All the characters on the island have corresponding avatars one can pick up by the entry point. They do not have names. The scenes are separate. So how are they linked? This is the starting point. In my […]
Tag: narrative
Watching You
Another machinima! He’s Watching You is a more abstract video this time, combining and overlaying video and audio. He’s Watching You from Tizzy Canucci on Vimeo. The video uses material from a performance last weekend (11 June 2016) by SaveMe Oh, with music provided by Echo Starship. There was a previous performance with SaveMe Oh and […]
Furillen: ‘The Constant Falling’
At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open sim, it’s based on a real life place – an island off the northeast coast of Sweden, where a limestone factory was turned into a hotel. Furillen has been recreated […]
What does Age mean in Virtual Worlds? (Part 2)
In cyberculture no one is middle-aged, which means that no one can be young either. I’m returning to this quote1 from 1999 to discuss life, age, and ageing, to follow on from ageing and death in the previous post. On the surface, this statement appears to remain true in Second Life; there are few avatars […]
Autumn to Winter, Leaf fall to Snow
From heat through leaf fall to snow, Second Life mimics the temperate world. But unlike the real thing, you aren’t going to be stranded, freezing and sliding around in ice and snow. It has an idealised, regular and predictable pattern. And even if you think of snow as cold, white wet stuff you could cheerfully […]