Centred on the artist as avatar, she builds, breaks down, gestures, cries, dissolves. Colour passes over her monochromatic existence. At all times somebody and nobody. An exercise in the minimal. I don’t want to produce perfect art. I want to explore. Predictable, maybe sometimes, because retrying always has some predictability. But not one style. Routine […]
Tag: Tizzy Canucci
The Art of Music
When I do video art, I begin with a pile of visuals that have fascinated me. Then I go and look for music, not with an obvious intention, but with an idea, which grows with the right music. This connects with a long interest in music, spanning contemporary music, back through jazz and blues, folk, […]
Time for the Osprey
It has been a strange time. So little happening for so long, then many things following close to each other. So, as Supernova Digital Animation Festival concludes in Denver on 30 September, I’m looking forward to another, shorter, festival during October. Flames Tear the Soul has been selected for the Osprey Short Film Awards. It […]
Sixth Supernova
Running a bit behind time on this one. But I finished work yesterday with one job, and start another next week – the mundane realities of life getting in the way. This year I had two machinima/ video art pieces selected for Supernova. I’ll start with the second. The Blue and the Jubilant I wrote […]
Furillen: ‘The Constant Falling’
At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open sim, it’s based on a real life place – an island off the northeast coast of Sweden, where a limestone factory was turned into a hotel. Furillen has been recreated […]
Repeat & Reflect
Ebony Glendevon, the curator at The Zeigler at Somerton has been trying to get an exhibition out of me for a while. But with being so busy in real life, including to getting to grips with the moving image, it’s taken some time. Besides which, I have my doubts about inworld exhibitions. And I couldn’t […]
What Second Life Means to Me
This is my contribution to the ‘What Second Life Means to Me’ video project being run for the virtual world’s 12th birthday celebrations. I was not sure about doing this project, but several things came together. It seems appropriate that this should be my 100th blog post. This will be my third video this year. […]
The photographer subculture inside Fallout, GTA and Left 4 Dead
The rise of in-game photography has left people asking: when is a screenshot a photograph and is it ever art? Source: The photographer subculture inside Fallout, GTA and Left 4 Dead This is a piece written by Richard Moss, after an interview with me about why I create images in Second Life. I do not […]