I was watching an interesting video recently about a new game that’s now just been released, Everybody’s Gone to the Rapture, made by The Chinese Room. Dan Pinchbeck, the Creative Director, and Jessica Curry, the Studio Head/Composer, talk in the video below about how players ‘discover story’ through finding electrical devices to interact with in […]
Tag: life
What does Age mean in Virtual Worlds? (Part 2)
In cyberculture no one is middle-aged, which means that no one can be young either. I’m returning to this quote1 from 1999 to discuss life, age, and ageing, to follow on from ageing and death in the previous post. On the surface, this statement appears to remain true in Second Life; there are few avatars […]