This year continues its dramatic moments with a trip to Montreal in just a week’s time. I’ll be presenting at the Histoire du Jeu symposium, led by the Université du Québec à Montréal. The title of the symposium is Beyond games: Tinkering and Creative Appropriation of Video Games – something too close to what I […]
Tag: games
Sunny in Denver for Supernova
It was great to see photos of the sun shining on last weekend’s Supernova Outdoor Animation Festival, rather than the torrential rain of last year. In previous years there was a section specifically for machinima, but this time it was in the ‘Experimental Zone’. This was the third year running I had work selected for […]
Gender swapping – comfortable in your virtual body?
I write a post about gender fairly regularly1 and as there’s some interesting new research around, I thought I’d return to the subject. But first a bit of background. When I first came into Second Life, gender crossing and deception was a hot issue. I remember reading the provocatively titled Is Your Second Life Woman […]
Peatonville Bay
Early morning mist hangs – Peatonville Bay from Tizzy Canucci on Vimeo. In the last post, I wrote about the two ends of Second Life, representation and escaping the material constraints of the real world. And having covered one end, I come across a sim that exemplifies the other. Peatonville Bay is currently open for […]
Computer Games and the Village Myth
Start the Week, a programme on BBC Radio 4 staged an interesting conversation on Monday (now on iplayer 1) based around a book by Susan Pinker; The Village Effect: Why Face-to-Face Contact Matters 2. In it, she argues that social isolation – measured in absolute terms and not how people perceive their own position – […]