Furillen was unusual – it sprang up and disappeared in a very short time. There was no fanfare for closure, and no time for a reprieve. And that was right. Gertrude Jekyll, the great garden designer of the early 20th century, never wanted her gardens preserved. Without the gardener, the garden ceased to be a […]
Tag: digital art
Solitude and the Vimeo Thousand
My latest work is very short – ‘Solitude’ – a film poem. I did something that had a similar kind of form last year, but I only discovered earlier this year that the film poem (or poetic avant-garde film, verse-film or verse-documentary) was an existing idea with a history. But there is nothing new in […]
Furillen: ‘The Constant Falling’
At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open sim, it’s based on a real life place – an island off the northeast coast of Sweden, where a limestone factory was turned into a hotel. Furillen has been recreated […]
Biomechanical returns
‘Biomechanical’ is a fascinating bot performance produced in Second Life. The installation was built by Jo Ellsmere, and returns to the Split Screen Installation Space in Second Life during January 2016 for about six weeks. The installation was inspired by the actor training methods developed by Russian theater director Vsevolod Meyerhold (1874-1940). More information on […]
Nitroglobus: Gallery to Hall
Last Sunday marked the final weekend of Nitroglobus Gallery. Dido Haas will be creating a new Hall – with the passing of Nitro Fireguard, her partner in Second Life, she had decided the old Gallery they created together should go. It could never be the same. So in that great space that was characteristic of […]
Furillen
Furillen: “An island off the northeast coast of Sweden. Once a limestone factory, now a hotel. Remote, bleak, beautiful”. So it says in the information ‘about land’. And so it is. Furillen is based on a real place. If you want to find out more, these are links to [the hotel webpage has now gone] […]
Glass and Light Breakwave
Well, moving images do appear to be my current passion! A machinima filmed at Glass and Light Breakwave by Frankx Lefavre on LEA6 in Second Life. In the machinima, movement through and within the space is cut to a sparse, neo-classical piece by Kai Engel. As with my previous piece, Peatonville Bay, it glides rather […]
Art at the limits of technology
‘Why the Film Look matters in the Digital Age’ was an article published by RedShark on their website recently. The fascinating aspect of articles about this subject is the balance of opinion and the angle taken on the difference between digital and ‘analogue’ 1. The last paragraph in this article is particularly interesting in this […]