At the end of the last week, an idea came together for another machinima, this time located in Furillen in Second Life. A bleak, open sim, it’s based on a real life place – an island off the northeast coast of Sweden, where a limestone factory was turned into a hotel. Furillen has been recreated […]
Tag: virtual world
Biomechanical returns
‘Biomechanical’ is a fascinating bot performance produced in Second Life. The installation was built by Jo Ellsmere, and returns to the Split Screen Installation Space in Second Life during January 2016 for about six weeks. The installation was inspired by the actor training methods developed by Russian theater director Vsevolod Meyerhold (1874-1940). More information on […]
Missing Mile
For Christmas, a new video – The Missing Mile: She Came for Christmas. In it, I’ve cut a public domain archive animation from the 1950s with Second Life action. The archive film is a great little piece about the importance of maintaining your house, with the devil’s project manager overseeing the collapse of neighbourhoods. It clearly […]
Nitroglobus: Gallery to Hall
Last Sunday marked the final weekend of Nitroglobus Gallery. Dido Haas will be creating a new Hall – with the passing of Nitro Fireguard, her partner in Second Life, she had decided the old Gallery they created together should go. It could never be the same. So in that great space that was characteristic of […]
Furillen
Furillen: “An island off the northeast coast of Sweden. Once a limestone factory, now a hotel. Remote, bleak, beautiful”. So it says in the information ‘about land’. And so it is. Furillen is based on a real place. If you want to find out more, these are links to [the hotel webpage has now gone] […]
Glass and Light Breakwave
Well, moving images do appear to be my current passion! A machinima filmed at Glass and Light Breakwave by Frankx Lefavre on LEA6 in Second Life. In the machinima, movement through and within the space is cut to a sparse, neo-classical piece by Kai Engel. As with my previous piece, Peatonville Bay, it glides rather […]
Art at the limits of technology
‘Why the Film Look matters in the Digital Age’ was an article published by RedShark on their website recently. The fascinating aspect of articles about this subject is the balance of opinion and the angle taken on the difference between digital and ‘analogue’ 1. The last paragraph in this article is particularly interesting in this […]
Peatonville Bay
Early morning mist hangs – Peatonville Bay from Tizzy Canucci on Vimeo. In the last post, I wrote about the two ends of Second Life, representation and escaping the material constraints of the real world. And having covered one end, I come across a sim that exemplifies the other. Peatonville Bay is currently open for […]