In cyberculture no one is middle-aged, which means that no one can be young either. I’m returning to this quote1 from 1999 to discuss life, age, and ageing, to follow on from ageing and death in the previous post. On the surface, this statement appears to remain true in Second Life; there are few avatars […]
Tag: memory
Waterworlds
Why the attraction of water? Reflections surely are part of it. And shallow virtual Waterworlds avoid the real life inconveniences of mud, mosquitos or leeches. In Second Life, land can be brought easily out of the water, or pushed back into it, and in these waterlands, one is able to walk and move at surface […]