Summer Conferences 2018

Blurring divisions

One of the things I like to do is blurring the lines between what is called ‘digital’ and what went before. ‘The digital’ is no longer new, nor is it some special space separated off from ‘real life’. Everything we do now has digital or digitised content. While new technologies enable different ways of doing […]

Still from Repeat Hikari

The art of looping and repeating

In Amelie Marcoud’s installation Hikari* stacked televisions displayed repeated images in endless loops. My latest machinima, Repeat Hikari, took the looping repetition and hesitations of the installation, and reworked them with the hesitations and jumps of video editing. Apart from being a deliberate choice, short loops reflect to the technical limitations of Second Life. Looping […]

Arkheim Asylum - Tizzy Canucci

Are the limits on machinima relevant today?

Linden Lab has long granted licenses to Second Life residents for the taking of snapshots and machinima, reflecting how Second Life was established as a user created space that encouraged creativity and content reuse. In many other games, where they were created by teams of developers, the making of machinima was contested as a breach […]